Mobile games & apps — Istanbul

Everything we make ends.

A morning read in forty seconds. One puzzle board in ninety. A squad that outlasts the session. Four products out of Istanbul, none of them built to be left open.

04

Products

02

Open today

≤90s

A session

VibeCheck AI — the day's card, in close-up
VibeCheck AI · the day's card

The work

Four things. Two of them you can join today.

All 04 Open 02 In the lab 02

VibeCheck AI — the ritual, end to end

08 screens

Signing in Your face stays on your phone Write one sentence The energy score The day's card The bond — 78 per cent in sync The flow of past days City pulse

Studio

Three rules we don't trade away.

Istanbul

01

Under a minute, or it's the wrong shape

A phone gets used standing up, one-handed, in the gap between two other things. If it needs a tutorial first, we built the wrong thing. We don't bolt on the tutorial.

02

Your face stays on your phone

Where a camera is involved, the work happens on the device and the photo is never uploaded. Not a policy we could quietly rewrite — the app has nowhere to send it.

03

Never charge for the answer

You showed up and did the thing, so you get what you came for. Extras can carry a price. The point never does.

The name

Ferranti Nimrod, 1951.

Three and a half metres of purpose-built hardware whose only job was to play Nim, against a queue of people at the Festival of Britain. Its display was a wall of light bulbs showing the game and the machine's own arithmetic at the same time.

Ferranti built it to advertise computing. The public queued to play instead. That is the entire brief.

Play it — the panel is live

Nim — three rows
YouTake lamps from one row to begin. NimrodWaiting.
How to play

Three rows — 3, 5 and 7 lamps. You and Nimrod take turns.

On your turn, put out as many lamps as you like, but all from one row. Clicking a lamp puts out that lamp and every lamp to its right in that row.

Whoever puts out the last lamp on the board wins.

The machine never makes a mistake, so the opening move decides the whole game — and only one opening works. Stuck? Press Hint and it will name the move for you.

Your move

Want things before they ship?

We hand builds to a small list of people who tell us the truth about them. Room for a few more.

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